Golang: Syllabus
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- Module 1: Introduction to Object-Oriented Design in Go
- Module 2: Structs and Methods in Go
- Module 3: Encapsulation and Data Hiding
- Module 4: Interfaces and Polymorphism in Go
- Module 5: Composition Over Inheritance
- Module 6: Dependency Injection and Decoupling
- Module 7: Error Handling and Defensive Programming
- Module 8: Concurrency and OOP in Go
- Module 9: SOLID Principles and Go Best Practices
- Module 10: Design Patterns in Go
- Module 11: Testing and Test-Driven Development (TDD)
- Module 12: File Handling and Persistence
- Module 13: Building Scalable Go Applications
- Module 14: Web Development and APIs with Go
- Module 15: Capstone Project and Real-World Applications
Forget everything you know about traditional OOP—Go looked at classical inheritance and said, “Nah, we’re good.” Instead, it gives you composition, interfaces, and a whole new way to question your life choices.
This book cuts through the noise and teaches you how to embrace Go’s quirky but effective approach to software design. We’ll focus on best practices, practical implementation, and avoiding the classic mistakes that make Go veterans shake their heads in disappointment.
By the end, you’ll be able to build robust, maintainable Go applications that don’t rely on inheritance-based spaghetti. You’ll write cleaner code, sleep better at night, and maybe—just maybe—learn to love Go’s “my way or the highway” attitude.
Module 1: Introduction to Object-Oriented Design in Go
- Why Go takes a different approach to OOP
- Understanding composition vs. inheritance
- The role of interfaces and struct embedding
- Setting up a Go development environment
Module 2: Structs and Methods in Go
- Defining structs and creating methods
- Pointer vs. value receivers
- Method chaining and fluent APIs
- Comparing structs vs. classes in OOP languages
Module 3: Encapsulation and Data Hiding
- Exported vs. unexported identifiers in Go
- Managing access with struct methods
- Designing maintainable APIs with encapsulation
Module 4: Interfaces and Polymorphism in Go
- Defining interfaces in Go
- Implementing polymorphism using interfaces
- Empty interfaces and type assertions
- Best practices for designing flexible interfaces
Module 5: Composition Over Inheritance
- Why Go avoids classical inheritance
- Struct embedding and promoting methods
- Implementing behavioral extensions with composition
Module 6: Dependency Injection and Decoupling
- Understanding dependency injection in Go
- Passing dependencies through constructors
- Using interfaces for better testability and modularity
Module 7: Error Handling and Defensive Programming
- Idiomatic Go error handling using
errortype - Creating custom error types
- Handling panics and recovering gracefully
Module 8: Concurrency and OOP in Go
- Goroutines and channels for scalable software design
- Synchronizing state with mutexes and atomic variables
- Implementing worker pools and producer-consumer patterns
Module 9: SOLID Principles and Go Best Practices
- Single Responsibility Principle in Go
- Open/Closed Principle with interfaces
- Liskov Substitution Principle with type composition
- Interface Segregation and Dependency Inversion in Go
Module 10: Design Patterns in Go
- Creational patterns: Factory, Builder, Singleton
- Structural patterns: Adapter, Decorator, Proxy
- Behavioral patterns: Strategy, Command, Observer
Module 11: Testing and Test-Driven Development (TDD)
- Writing unit tests for Go structs and methods
- Table-driven tests for scalable test cases
- Using
mockand interfaces for dependency injection - Benchmarking and profiling performance in Go
Module 12: File Handling and Persistence
- Reading and writing files in Go
- Working with JSON, CSV, and XML formats
- Implementing database connectivity with GORM
Module 13: Building Scalable Go Applications
- Structuring Go projects for maintainability
- Managing dependencies with Go Modules
- Logging, monitoring, and debugging Go applications
Module 14: Web Development and APIs with Go
- Creating RESTful APIs with
net/http - Using
gorilla/muxandginframeworks - Implementing middleware for authentication and logging
Module 15: Capstone Project and Real-World Applications
- Applying OOP and design principles in a real Go application
- Code review and best practices
- Deploying Go applications using Docker and Kubernetes
Hands-On Projects
Project 1: User Management System
- Implement authentication and role-based access control
- Use interfaces for extensible user storage backends
- Secure password management with hashing
Project 2: E-Commerce API
- Implement a product catalog with Go structs
- Develop RESTful APIs with authentication and JWT
- Integrate payment gateways using external APIs
Project 3: Concurrency-Based Task Scheduler
- Implement a worker pool using goroutines
- Use channels for scheduling and managing tasks
- Optimize performance with proper synchronization
Project 4: Real-Time Chat Application
- Implement WebSockets for real-time messaging
- Use goroutines for handling multiple connections
- Store and retrieve messages with a database
Project 5: Logging and Monitoring System
- Implement structured logging in a Go application
- Use middleware for logging requests and errors
- Integrate application monitoring with Prometheus and Grafana